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Starting Mech Classes

At the beginning of the game, players choose one of three starting mechs. Each mech represents a class and comes with one enhanced stat.

The enhanced stat increases the effectiveness of the corresponding combat action. As the game progresses, this initial advantage can be gradually reduced by upgrading the other stats.

For a better gameplay experience, it is not recommended to heavily over-invest in a single stat. Balanced builds tend to perform better over long tournament cycles.

Class choice defines early playstyle, not long-term power.


Zektor — Defensive Class

  • Enhanced Stat: DEF

  • Strength: Increased effectiveness of the DEF action

  • Playstyle: Durable, consistent, forgiving

  • Best For: Players who prefer survivability and steady performance

Zektor excels at mitigating damage and sustaining longer encounters.


Stryga — Ranged Class

  • Enhanced Stat: RNG

  • Strength: Increased effectiveness of the RNG action

  • Playstyle: Precision-based, timing-focused

  • Best For: Players who favor calculated decisions and momentum

Stryga rewards correct reads and consistent execution.


Vulkan — Offensive Class

  • Enhanced Stat: ATT

  • Strength: Increased effectiveness of the ATT action

  • Playstyle: Aggressive, high-pressure

  • Best For: Players who want faster clears and proactive combat

Vulkan favors decisive play and punishes hesitation.


Class Balance Notes

  • Each class has one enhanced stat only

  • No class is strictly superior

  • Initial advantages can be offset through progression

  • Class selection is currently fixed

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