Classes
Starting Mech Classes
At the beginning of the game, players choose one of three starting mechs. Each mech represents a class and comes with one enhanced stat.
The enhanced stat increases the effectiveness of the corresponding combat action. As the game progresses, this initial advantage can be gradually reduced by upgrading the other stats.
For a better gameplay experience, it is not recommended to heavily over-invest in a single stat. Balanced builds tend to perform better over long tournament cycles.
Class choice defines early playstyle, not long-term power.

Zektor — Defensive Class
Enhanced Stat: DEF
Strength: Increased effectiveness of the DEF action
Playstyle: Durable, consistent, forgiving
Best For: Players who prefer survivability and steady performance
Zektor excels at mitigating damage and sustaining longer encounters.
Stryga — Ranged Class
Enhanced Stat: RNG
Strength: Increased effectiveness of the RNG action
Playstyle: Precision-based, timing-focused
Best For: Players who favor calculated decisions and momentum
Stryga rewards correct reads and consistent execution.
Vulkan — Offensive Class
Enhanced Stat: ATT
Strength: Increased effectiveness of the ATT action
Playstyle: Aggressive, high-pressure
Best For: Players who want faster clears and proactive combat
Vulkan favors decisive play and punishes hesitation.
Class Balance Notes
Each class has one enhanced stat only
No class is strictly superior
Initial advantages can be offset through progression
Class selection is currently fixed
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