robotMechs & Combat

Mech Combat Guidelines

Mech Attributes

Each mech has four core attributes that define its combat effectiveness:

  • HP — Determines how much damage the mech can sustain

  • DEF — Effectiveness of the DEF action

  • ATT — Effectiveness of the ATT action

  • RNG — Effectiveness of the RNG action


Progression Rules

  • DEF, ATT, and RNG are upgraded using Credits

  • HP increases automatically as the mech levels up

  • Each attribute upgrade increases mech level

  • Upgrade costs scale progressively with level


Ways to Increase Attributes

Attributes can be increased through multiple sources:

  • Credits — Permanent upgrades

  • Equipment — Temporary bonuses while equipped

  • Modules — Temporary bonuses until durability expires


Combat System

Combat follows a Rock–Paper–Scissors mechanic.

Each round, players must select one action within a limited time window:

  • ATT — Melee attack

  • RNG — Ranged attack

  • DEF — Active shield

Failing to select an action results in taking damage.


Action Relationships

  • ATT defeats RNG, loses to DEF

  • RNG defeats DEF, loses to ATT

  • DEF defeats ATT, loses to RNG

Correct action selection is the primary determinant of damage dealt.


Draw Mechanics

If both players select the same action:

  • No damage is dealt

  • A damage modifier increases

Rules for the modifier:

  • The modifier applies to the next winning round

  • Consecutive draws stack the modifier (up to a cap)

  • The modifier resets once the draw streak ends

This system discourages stalemates and rewards decisive play.


Rounds & Victory Conditions

  • A round ends when a mech reaches 0 HP

  • Winning a battle requires two round victories

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